Indie Game House
Posted by Erin Robinson on November 12th, 2012 in
The latest Gravity Ghost devlog is up, and as always, it’s full of pictures like this:
It makes perfect sense if you’re me.
And if you’re interested in game design, I also talk about the evolution of the terraforming mechanic, and how we took a behavior that players seemed to enjoy (running in circles) and turned it into something directly rewarding.
I also talk about how the terraforming co-evolved with the girl character’s light trail, and how we almost made a terrible, terrible mistake. You can read it here!