Indie Game House

Growing is Complete!

Posted by on August 7th, 2013 in Development, Growing


[Crossposted from] YEAH, I’ve released my game! Here’s a link to the landing page. You can also get to it via the Games section of my blog.

That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s my fault! I’m going to be more open about future game projects.

I started Growing at a game jam in May 2011. The theme was “Motherhood,” and the idea was that I would give this game as a present to my mom when I completed it. By the end of the jam, I had a working prototype that I refined over the next few months.

I threw myself into the work in my off-time. By October, I had an almost completed game that I felt pretty good about. But all that changed in an afternoon, when my backpack get stolen with my laptop, wacom tablet, and all my game’s design notes inside. I hadn’t bothered to keep my project up to date in source control (a decision whose stupidity is only really considered in hindsight) and as a result the only remaining copy of the project I could find was from the beginning of the summer, not long after the game jam.

To say I was devastated would have been an understatement. I couldn’t stop crying. I’m really lucky I had Kyle around because I had some pretty violent and irrational reactions. Growing had become a part of my identity, a bright spot while I was going through some major life troubles. The worst was knowing I had brought it all on myself with the lack of source control.

When I calmed down, the most difficult decision was whether to quit the project forever or keep going. The thought of continuing work on it was so fatiguing.

Ultimately I chose the decision that would make me happier in the long run, and damn has it been a long run. The scope of the project has grown significantly from its earliest stages. I’ve gotten quite a bit better at drawing, but that also means making assets took longer. And motivation to work on it swung between the extremes for seemingly no reason. It’s been a 2-year nonstop roller coaster ride. (If you want to hear more about the motivational side of the story, you can check out the talk I gave at IGDA Phoenix a few months ago.)

In any case, I’m so happy to be releasing my first independent game! 😀 For some more fun facts and cool details, check out my original blog post.

Here’s the link to the game once again: To play, just download and unzip the file for your OS of choice, and run the exe or app inside. Cheers!