Indie Game House
Posted by Corey Nolan on August 7th, 2013 in
That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s my fault! I’m going to be more open about future game projects.
I started Growing at a game jam in May 2011. The theme was “Motherhood,” and the idea was that I would give this game as a present to my mom when I completed it. By the end of the jam, I had a working prototype that I refined over the next few months.
I threw myself into the work in my off-time. By October, I had an almost completed game that I felt pretty good about. But all that changed in an afternoon, when my backpack get stolen with my laptop, wacom tablet, and all my game’s design notes inside. I hadn’t bothered to keep my project up to date in source control (a decision whose stupidity is only really considered in hindsight) and as a result the only remaining copy of the project I could find was from the beginning of the summer, not long after the game jam.
To say I was devastated would have been an understatement. I couldn’t stop crying. I’m really lucky I had Kyle around because I had some pretty violent and irrational reactions. Growing had become a part of my identity, a bright spot while I was going through some major life troubles. The worst was knowing I had brought it all on myself with the lack of source control.
When I calmed down, the most difficult decision was whether to quit the project forever or keep going. The thought of continuing work on it was so fatiguing.
Ultimately I chose the decision that would make me happier in the long run, and damn has it been a long run. The scope of the project has grown significantly from its earliest stages. I’ve gotten quite a bit better at drawing, but that also means making assets took longer. And motivation to work on it swung between the extremes for seemingly no reason. It’s been a 2-year nonstop roller coaster ride. (If you want to hear more about the motivational side of the story, you can check out the talk I gave at IGDA Phoenix a few months ago.)
In any case, I’m so happy to be releasing my first independent game! 😀 For some more fun facts and cool details, check out my original blog post.
Here’s the link to the game once again: http://www.coreynolan.com/growing.html. To play, just download and unzip the file for your OS of choice, and run the exe or app inside. Cheers!