Indie Game House

IGH Podcast – Episode 5

Posted by on August 14th, 2013 in IGH Podcast

Yo!  Last week we managed to all sit down together without TowerFall in front of us to record a new podcast, check it out!  (Our special guest this time was our dishwasher running in the background, and a cricket that makes some appearances from time to time.)

IGH Podcast - Episode 5

Download the episode directly right here, or subscribe on iTunes.

Here’s a quick overview on what we might’ve talked about:

  • New Housemate!
  • Corey Released Growing!
  • Motivation
  • TowerFall
  • What we’ve been up to!
  • Russian Lawyers

Questions?  Comments?  Concerns?  Offended?  Let us know!  As always special thanks to Ben Prunty for our awesome theme song, and Greg Wohlwend for our super cool logo.

Growing is Complete!

Posted by on August 7th, 2013 in Development, Growing


[Crossposted from] YEAH, I’ve released my game! Here’s a link to the landing page. You can also get to it via the Games section of my blog.

That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s my fault! I’m going to be more open about future game projects.

I started Growing at a game jam in May 2011. The theme was “Motherhood,” and the idea was that I would give this game as a present to my mom when I completed it. By the end of the jam, I had a working prototype that I refined over the next few months.

I threw myself into the work in my off-time. By October, I had an almost completed game that I felt pretty good about. But all that changed in an afternoon, when my backpack get stolen with my laptop, wacom tablet, and all my game’s design notes inside. I hadn’t bothered to keep my project up to date in source control (a decision whose stupidity is only really considered in hindsight) and as a result the only remaining copy of the project I could find was from the beginning of the summer, not long after the game jam.

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