Indie Game House

Gravity Ghost funtimes, deconstructed

Posted by on November 12th, 2012 in Development, Gravity Ghost

Oh hello!

The latest Gravity Ghost devlog is up, and as always, it’s full of pictures like this:

It makes perfect sense if you’re me.

And if you’re interested in game design, I also talk about the evolution of the terraforming mechanic, and how we took a behavior that players seemed to enjoy (running in circles) and turned it into something directly rewarding.

I also talk about how the terraforming co-evolved with the girl character’s light trail, and how we almost made a terrible, terrible mistake. You can read it here!