Indie Game House

IGH Podcast – Episode 6

Posted by on February 20th, 2014 in IGH Podcast

Finally after 3 months everyone is back in the house, together, at the same time!  Including a special guest: Michael Todd!  He’s back and better than ever.  Check out the newest episode of the Indie Game House Podcast 2014 edition!

IGH Podcast - Episode 6

Download the episode directly right here, or subscribe on iTunes.

Here’s a quick overview on what we probably talked about:

  • Kickstarter
  • Publishers
  • Our Current Projects
  • Property Bags
  • Electronic Super Joy
  • TowerFall

Questions?  Comments?  Concerns?  Offended?  Let us know!  As always special thanks to Ben Prunty for our awesome theme song, and Greg Wohlwend for our super cool logo.

IGH Podcast – Episode 5

Posted by on August 14th, 2013 in IGH Podcast

Yo!  Last week we managed to all sit down together without TowerFall in front of us to record a new podcast, check it out!  (Our special guest this time was our dishwasher running in the background, and a cricket that makes some appearances from time to time.)

IGH Podcast - Episode 5

Download the episode directly right here, or subscribe on iTunes.

Here’s a quick overview on what we might’ve talked about:

  • New Housemate!
  • Corey Released Growing!
  • Motivation
  • TowerFall
  • What we’ve been up to!
  • Russian Lawyers

Questions?  Comments?  Concerns?  Offended?  Let us know!  As always special thanks to Ben Prunty for our awesome theme song, and Greg Wohlwend for our super cool logo.

Growing is Complete!

Posted by on August 7th, 2013 in Development, Growing


[Crossposted from] YEAH, I’ve released my game! Here’s a link to the landing page. You can also get to it via the Games section of my blog.

That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s my fault! I’m going to be more open about future game projects.

I started Growing at a game jam in May 2011. The theme was “Motherhood,” and the idea was that I would give this game as a present to my mom when I completed it. By the end of the jam, I had a working prototype that I refined over the next few months.

I threw myself into the work in my off-time. By October, I had an almost completed game that I felt pretty good about. But all that changed in an afternoon, when my backpack get stolen with my laptop, wacom tablet, and all my game’s design notes inside. I hadn’t bothered to keep my project up to date in source control (a decision whose stupidity is only really considered in hindsight) and as a result the only remaining copy of the project I could find was from the beginning of the summer, not long after the game jam.

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IGH Podcast – Episode 4

Posted by on February 21st, 2013 in IGH Podcast

We’re finally back!  Everyone is finally back in the house and we’re comin’ at you with episode 4!  Actually, not everyone is back in the house yet… we have a new housemate!  But who could it be?  You’ll have to listen to the podcast and find out!

IGH Podcast - Episode 4

Download the episode directly right here.

I’m no longer going to do the giant list of things we discuss because that was really annoying to do every time, sorry!  Here’s a short list though, and it’s not all in chronological order (just to keep you on the edge of your seat.)

  • Teaching
  • Global Game Jam
  • Humble Bundle 7
  • Playstation 4 Stuff
  • Mechwarrior Online
  • Free to Play Games

Questions?  Comments?  Concerns?  Offended?  Let us know!  Oh and… I forgot to put the podcast on itunes again.  Someone else in the house that.  I don’t know anything about itunes.  As always special thanks to Ben Prunty for our awesome theme song, and Greg Wohlwend for our super cool logo.

Gravity Ghost funtimes, deconstructed

Posted by on November 12th, 2012 in Development, Gravity Ghost

Oh hello!

The latest Gravity Ghost devlog is up, and as always, it’s full of pictures like this:

It makes perfect sense if you’re me.

And if you’re interested in game design, I also talk about the evolution of the terraforming mechanic, and how we took a behavior that players seemed to enjoy (running in circles) and turned it into something directly rewarding.

I also talk about how the terraforming co-evolved with the girl character’s light trail, and how we almost made a terrible, terrible mistake. You can read it here!



Inputting in the LA Gamespace Kickstarter

Posted by on November 12th, 2012 in Development

My man Adam, of AttractMode fame, is putting together this totally bananas artist collective thing! It’s super neat and cool! CONTRIBUTE!

I donated an old prototype to his Kickstarter. It’s called Inputting and it looks like this:


Check it out and donate to the kickstarter if you want to play!



IGH Podcast featuring Ben Prunty! – Episode 3

Posted by on November 1st, 2012 in IGH Podcast

Hey y’all!  Recently we had Ben Prunty visit the Indie Game House so we sat down and chatted about various things with him for an hour.  Ben is the music man for the recent super smash hit game FTL.  FUN FACT:  This episode also features our brand new intro music which was created by Ben!

IGH Podcast - Episode 3 - Ben Prunty

Download the episode directly right here.

We actually recorded this episode about 2 weeks ago but a bunch of stuff came up and I forgot to post it.  We talk about all kinds of stuff, but of course we’re going to talk about Greenlight a little bit again.   Here’s all the stuff we talk about! Read More »

IGH Podcast – Episode 2

Posted by on September 30th, 2012 in IGH Podcast

Stand back, because the Indie Game House is dropping another podcast bombshell on this blogosphere.

IGH Podcast - Episode 2

If the fancy player doesn’t work, then you can download the audio file.

We didn’t have a special guest this time, but we did have a lot to say!  I went to PAX at the beginning of the month, and Steve and Erin just got back from Fantastic Fest (and Fantastic Arcade.)  We touch upon the great new indie darling Mark of the Ninja by Klei, who is now setting the bar of quality for indie games even higher than it was before!  We also talk about Steam Greenlight stuff, and a whole bunch of other things. Read More »

IGH Podcast Featuring Michael Todd – Episode 1

Posted by on August 20th, 2012 in IGH Podcast

Hey!  Want to hear a bunch of game developers talk about various things for an hour?  Then CHECK THIS OUT:

IGH Podcast - Episode 1 - Michael Todd 

If that fancy player doesn’t work, you can download it directly.

This is the pilot episode the Indie Game House Podcast!  Steve, Erin, Corey and myself are joined by Michael Todd who just released his latest game, Little Gardens.  This amazing hour of knowledge bombs was recorded on a web camera microphone with all of us smushed together on a couch.  Also note that there is SWEARING. Read More »